Год выпуска: 2018 Язык интерфейса: Русский, Английский, Немецкий, Польский, Французский, Турецкий, Китайский (упр.), Китайский (трад.) Язык озвучки: Английский Язык cубтитров: Русский, Английский, Немецкий, Польский, Французский, Турецкий, Китайский (упр.), Китайский (трад.) Версия: 184.108.40.20639 Релиз-группа: CODEX Требуемая версия:Tower of Time (Event Horizon) (RUS/ENG/MULTI8) [DL] - CODEX
Chinese added: We are very happy to announce that as of now we also support Chinese language - both Traditional and Simplified. We hope Chinese players can now enjoy the game fully. We have also fixed a minor issue where items could sometimes disappear when they were picked up while in Crafting or Item Forge screen and Player switched to a different character at exactly the same moment. Balancing Hotfix: Based on the feedback we have received recently, after previous Patch with crafting changes, we have rebalanced the game in an attempt to make it equally challenging as before. Changes were made to health scaling and defense stats of the enemies on higher difficulties, as well as selective changes to their damage and abilities, for certain enemies. We hope it will make the game challenging again on hard and epic difficulty. Please be so kind and let us know. We have also fixed some of the issues with Turkish language not displaying properly in certain UI elements. Hotfix 2: Fixed achievement "I Don't Need Many"
Fixed issue with Tinhead spinning like crazy sometimes
Fixed Taunt - it now interrupts drains
Fixed issue with golem fight on intro level
Fixed toggling heroes using a shortcut Greatly improved UI performance in both exploration and city
Fixed issue where a player was shown that his enchant was unlocked while it was not
Fixed issue where enchants weren't selectable if first level of an enchant was not attained
Fixed issue where unit statistics panel's language didn't update when changing the language
Fixed issue where text quality of item tier and the "1H/2H" indication was not clear Fixed minor translation issues and added missing translations
Improved performance on levels 9-11 of the Tower
Fixed magic penetration calculation on enemies without resistance Improved game stability
Slightly improved performance by changing cascaded shadows distribution
Fixed issue with certain environmental 3D SFX sometimes loading incorrectly in 2D.
Improved Training Dummy battlemap and added 2 Defense Towers to Training Dummies 80%, 100%, 120% and 150% resistances and higher (so you can check you AOE dps as well). Readjustment of hard and epic difficulty, since we got feedback that the game is too easy now - after we the changes to crafting (where you can craft a very selected gear) and some enemy scaling modification. It again should be hard as nail on epic. Please let us know if it is. Thanks. Hotfix 1 Technical: 0 dps score is not sent to leaderboards (to confirm: Score and DPS Race is only measured in RPGlite and Permadeath game modes).
Fixed crash when migrating broken save file (when this occured, game started with black screen only).
Fixed invalid score value after lost battle.
Leaving battle in Permadeath is equal to losing it. (Yes, sorry :)
Fixed issue with not selectable enchant with higher tier when lower tier is not unlocked.
Fixed enchant tier icon not updated when selected category without any valid enchant group.
Retreat/Restart battle buttons disabled in Permadeath.
Fixed (very rare) issue with teleporting party to a wrong location after unlocking Aeric. Graphic: Decreased particle count on both Intro levels and 1st Floor (we overdid with the fog here and there).
Small graphic adjustments on two Battlegrounds.
Added new Permadeath skull icon, when champion dies in combat and cannot re-enter the tower.
Small adjustment to the lightning for few skills, so they look more epic. UI changes: Added slider for heroes voices volume in settings, so you can turn them off completely.
Added confirmation popup for links in menu which redirect to external browser (Discord and Leaderboard links).
(Permadeath) Dead units can be selected in inventory window - so you can take their items and give to other champions.
Added score change info to combat summary window - in the format SCORE XXX (+/- YYY). It shows your current score (XXX) and your score for the last battle (+/- YYY). You get positive points for the first three battles on each level and then small negative value for each next battle. Objective is to reach the end of the game with as little grind as possible. NEW GAME MODES: RPGlite and Permadeath game modes This mode has the following features:
You start in the city.
All 7 champions are available in the beginning.
Blacksmith (Tier I gear), Transmute and Enchanting is enabled.
All class buildings are upgraded to the max, so you can level up whatever champions you wish, providing you have the resources.
First 4 floors of the Tower are immediately unlocked, so you can move down whenever you are ready. Remaining parts are unlocked when you descend through the stairs at the end of the given floor.
You can skip Dialogues and temporarily unlock doors and remove barriers, that usually require doing a quest (via the means of “skip content lever”.
Party alignment is changed to Party Boost and depends on the level of the champion.
Some starting resources, so you can customize your starting party a bit.
Save games are now in separate categories: Normal, RPGlite, Permadeath. --- PERMADEATH mode ---
Permadeath mode is for those truly wishing to test themselves. When your champion die in battle, he/she cannot re-enter the tower (unless you resurrect him in combat) and you continue with remaining party.
New difficulty setting for Permadeath - Blood - which is the only one available for this mode. It starts relatively easy, so you get the resources to build up your party and then ramps up to half way between Hard and Epic.
Game ends when you loose all your champions OR when you reach the end of floor 11 with at least a single one. If you played ToT before and descended to 2nd level, this mode should unlock automatically. If you are a new player - you need to kill end level 1 boss (and get familiar with game mechanics in the process). So now you will be able to pick Whisper and Kaela as the starting party and build them as pure glass cannons or Boron and Rakhem that will rush into the swarms of enemies to cleave them, laughing all the way.
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