If the crew gets ambushed, retreating is not possible for two combat rounds. Fixes:
Fixed a map freeze caused by newly spawned enemies not being initialized correctly.
Fixed a combat bug that could occur in some situations when either side had only one unit left.
Fixed combat issues with Scrapper/Adaptive Tactics.
Fixed combat bug with Miner/Overcharging Boost when refreshing the existing buff.
Fixed The Power of Blood quest not continuing after retreating from spawned enemies.
Fixed Predict Behaviour card text showing 2500% Evasion instead of 25%.
Fixed habitation name not being displayed correctly in friendly habitation dialogue.
Fixed a combat bug that could happen when playing a card manually after the crew member had already played a card while under confusion/fear on the same turn.
Other small fixes and safety checks to various card and combat scripts. Update v1.2.2:
Adjusted a lot of equipment base stats' and modifiers' min and max values (including the gain per level) to be closer to each other so that higher level items are more consistently better than their lower level counterparts.
Ancient Eye/Lout Drone: Increased Headbutt damage from 50% to 70%.
Lout Drone: Both melee and ranged damage increased by 1 on all ranks.
Adjusted shield damage values on Blaster and removed the possibility to spawn a random extra shield damage modifier on Blaster cores.
Added skill (weaponry, tech, medical, scavenging, mental) bonuses as possible modifiers to spawn on weapon cores.
Further increased the chance of spawning Janitors and Wurmlings in level 1-3 derelicts.
Blasting Charges: Made damage scaling from 6/8/8 to 6/7/8 and now only targets 2 enemies at all ranks.
Slightly reduced credits bonus from Mental skill.
Reduced a lot of DAMAGE RESISTANCE, ARMOR and EVASION stats on a bunch of enemies.
Adjusted INITIATIVE values on a lot of enemies. Affects especially enemies at high levels not having as high values except on some specific "speedy" ones. Fixes:
Fixed issue that could make some of the NPCs inaccessible in the Administration Of Pirates quest.
Fixed a bug that could break combat when Psyker/Mental Shield was active.
Fixed issue with retreating on a freshly loaded save.
Fixed Ice Cover not being targetable.
Fixed issue where NPCs kept stopping the player after already having met them.
Fixed tile condition icons not showing up on the map display.
Added missing status icons to Augment cards.
Fixed inventory showing h- eavy ranged weapons as available for ranged weapon - slots, even though they can't be equipped.
Fixed missing environmental combat action sprites.
Some key shortcut fixes. Update v1.2.1:
Fixed game not starting on some computers because of a Steam initialization problem.
Fixed an issue that could block habitation quests that require a specific amount of items.
Fixed the Breacher illustrious effect applying to attacks outside its own equipment.
Fixed missing Shield Generator Drone graphics.
Fixed Miner's starting shields (should be 24, was 48).
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