Blood: Fresh Supply (Nightdive Studios) (ENG) [DL] - GOG

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DarkSpark ®

Пол: Мужской

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Откуда: Boletaria

Создавать темы 20.Май.2019 21:32


  • Год выпуска: 2019
  • Жанр: Shooter - FPP - Horror
  • Разработчик: Monolith Productions
  • Издатель: Nightdive Studios
  • Язык интерфейса: Английский
  • Язык озвучки: Английский
  • Тип издания: Цифровая лицензия
  • Таблетка: Не требуется (DRM Free от
  • Операционная система: Windows 7 64-bit (32-bit not supported)
  • Процессор: Intel or AMD Dual-Core at 2.0 GHz
  • Оперативная память: 1 GB RAM
  • Видеокарта: GPU with OpenGL 3.2 or DirectX 10 support (256 MB)
  • Место на диске: 1 GB
-ОПИСАНИЕ:-Сразитесь с армией культистов, зомби, горгулий, адских гончих и ненасытного множества ужасов в своем стремлении победить злого Чернобога. Пробирайся через 42 отвратительных уровня, наполненных большей атмосферой, чем мавзолей Лавкрафта. Начните свое путешествие, вооружившись простыми вилами, и зарабатывайте более эффективные орудия уничтожения, такие как аэрозольные баллончики, сигнальные пистолеты, куклы вуду и многое другое!


Улучшения в Blood: Fresh Supply

  • Updated using Nightdive Studio’s KEX Engine
  • Vulkan, DirectX 11 and OpenGL 3.2 support, play with unlocked framerates!
  • Antialiasing, Ambient Occlusion, V-sync and Interpolation support
  • Support for high resolutions including 4K monitors
  • Fully customizable keyboard and controller pad support
  • Extended modding support, including support for already existing mods
  • Completely rewritten netcode supports up to 8 players:
  • Play online in co-operative mode, kill each other in “Bloodbath” or split the difference in classic 4v4 team-based “Capture The Flag” mayhem
  • Battle it out in local split-screen action
  • Roll your own soundtrack with full CD and MIDI music support
  • Look fully up and down with a new 3D view, or stick with the classic BUILD-engine style!

Бонусный контент

  • Оригинальная игра Blood: One Unit Whole Blood
  • Мануал
  • Видеоклип Type O Negative - Love You To Death
  • Саундтрек



UPDATE 04.06.19

Patch Notes for Update #2 (1.9.5)
Gargoyle Statues can be moved and bleed when shot,
Ecto Skull Projectile is now transparent,
Reflection effect appears on player when picking up the reflection powerup,
Fixed bug with pressing use on wall sprites very close to the wall (fixes some issues in Death Wish),
Crash fix for Bloody Pulp Fiction mod,
Phantasm bleeds when shot,
Fixed bug with pressing use on wall sprites with flip-y flag set. Fixes issue in DWE3M6,
Support for unused dude actor types,
INI parsing system now replicates Monolith's implementation (fixes numerous issues with user INIs),
Full rendering support for wall type 501,
Bug fix with Fat Zombies not seeing the player at the beginning of DWE3M2,
Sounds played by QAV animations now assigns to channel 16 and up - fixes some problems with them cutting off Caleb's speeches,
Reverse search order for linked sprites to sector stacks. Fixes DWE1M3,
Reversed CanSee ray direction for CheckProximity - fixes proximity behavior,
Fixed incorrect impact fx on vector firing on mid-textures via overpicnum,
Jump Boots now protects against pummel type damage,
Fixed crash when dropping items not defined in definition system,
Fixed issues when interacting with usable walls and sectors marked as ‘pushwall’,
RFF system is no longer case-sensitive when looking up data entries,
Dude sprite types now activates when receiving the TOUCH or PUSH command,
Dude sprite types now applies BLOCKING/HITSCAN/INTERACT flags on spawn,
Player can now interact with stone statues,
Corrected the bounceDamage factor for Spiders (was 1200 instead of 1600) which result in premature fall damage when they fall near the end of e2m7,
New actor flag for not dropping items/keys (Cerberus fix),
Various misc. Fixes involving Hitscan and Vectorscan,
Start/End parameters for the CanSee function has been reversed - fixes MANY behavior problems,
Fixed damage sectors not immediately damaging player on land impact,
Fixed scroll floors/ceilings in wrong direction in E2M6,
Fixed code to determine if wall should have decals (using proper logic now). Fixes decals not showing up in many areas in E1M1,
Fixed up A LOT of the Cultists behaviors. Only use a 2D hitscan vector for determining sightlight checks instead of 3D. Fixes several problems,
Cultists now play Gib SEQ based on type,
Cultists and Earth/Axe Zombies now ignore damaged based sectors (fixes AI issue in DWE1M1),
Proximity range for prox mines is now correct,
Fixed issue with gib objects and other types from spawning two of the same item,
Fixed a typo with Exp_Dynamite_Wall, resulting in no SEQ from playing when invoked,
Minor bug fix with the CanSee function. Fixes an issue in DWE3M2,
Art tile animation is now randomized for oscil,
Fixed mouse not working on main menu after loading lower saves,
Audio velocity option is now saved to config,
Player no longer falls while dead in water,
Camera no longer toggle chasecam while in menu,
Map markers now show with an exclusive cheat (new cheat code: OAKISLAND),
Can now switch weapons during any point of the gun's state that isn't lowering or holstering,
Fixed a bug where explosion objects would persist due to bad underflow of xSprite's data1 and data4 members,
Fixed hitscan wall detection and wall UV mapping,
Added scale console variable for the weapon wheel. Set g_weaponWheelScale in the console to change it (defaults to 1.0),
Changed player jump boot height to 24.0. Makes it easier to reach the rooms in BB1,
Bug fix with wall unlock commands sending a ON command,
Support for padlock actor,
Allowed loading of all old (day-0 public build or later) saves.

UPDATE 15.06.19

Update #2.1 (1.9.6) (7 June 2019)
Engine updates,
Fixed a potential crash with OpenAL playback of Vorbis buffers,
OpenAL32.dll updated,
Missles now pass through breakable windows.

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